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Question by jkolasinski · Feb 01, 2019 at 02:54 PM · inspectorcomponent

Components added programatically - visibility in inspector

Hi, is it possible to add component programmatically, i.e. with gameObject.AddComponent<>() and make it visible in inspector?

My use case is that I have a base script component, which isn't attached to any prefab - only descendant components are added to related prefabs. In each of those prefabs I need a Sprite Renderer component, and instead of adding it separately for each, I would like to simply add this once, from the level of base Script Component.

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Answer by bpaynom · Feb 01, 2019 at 03:28 PM

You can use [RequireComponent(typeof(SpriteRenderer)] before declaring your component.

 [RequireComponent(typeof(SpriteRenderer))]
 public class MyComponentClass : MonoBehaviour
 {
    //Some stuff
 }

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avatar image jkolasinski · Feb 01, 2019 at 03:40 PM 0
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Great, thanks a lot :)

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