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Question by
laradov · Feb 16, 2015 at 09:48 AM ·
rigidbodynetworkingnetworkrigidbody2dnetwork.instantiate
Network rigidbody synchronize
Hi, I am making a simple multiplayer air hockey game using 2D rigidbodies. I instantiate the players for server and client side and they are synchronized. However, when I instantiate the ball in server side, behavior of the ball is ok in server side but physics are not working in the client side or vice versa. I hit the ball with server player and it is ok but when I hit the ball with client player it doesn't work. When I hit the ball, the position of the ball glitches on the opposite side's view (jumping between old and new position). My problem is very similar to this one https://www.youtube.com/watch?v=kdbkqnGqkT4
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