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[Networking] Sync child rigidbodies
Hi everyone,
I started to implement the networking system in my project, but i don't know how i can handle child rigidbodies. The NetworkTransform component only manages the parent object of the prefab. Actually the 5.2 update adds a "NetworkTransformChild" component but only sync transform position and rotation, no physic.
Here is my prefab hierarchy :
-Parent Object : no component, just here to regroup the 2 childrens
--Body : contains a rigidbody with box collider, and the main script
--Feet : contains a rigidbody with box collider and a spring joint connected to the Body
Does anyone know how i can handle all my rigidbodies in order to have good sync of the entire object ? Or do i have to wait another Unity update, hoping they will do that ?
I'm in the same boat. Would be interested in knowing if there's an answer for this.
So you need synchronize two, identical gameobjects with rigidbody?
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