Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KuroiRoy · Feb 04, 2015 at 12:57 PM · recttransformpointer

ScreenPointToLocalPointInRectangle not accurate

I have the following code to see if a position on screen is on the edge of a ui panel and resize it when it is.

currentPointerPosition is PointerEventData.position from OnDrag()

 float edgeSize = 10;
 Vector2 pos;
 RectTransformUtility.ScreenPointToLocalPointInRectangle(panelRectTransform, currentPointerPosition, data.pressEventCamera, out pos);
 Rect rect = new Rect(0, 0, panelRectTransform.rect.width, panelRectTransform.rect.height);

 bool output = false;
 if (pos.x > rect.xMax - edgeSize) {
     resizeX = 1;
     output = true;
 }
 else if (pos.x < rect.xMin + edgeSize) {
     resizeX = -1;
     output = true;
 }

Unfortunately when I place my cursor all the way on the left edge of the panel. The lowest x value I get is 8 but it could also go up to 12. This means I have to add or subtract from the x value and hope that it is accurate enough to grab the edge every time.

Is there something I can do to make it more accurate?

Update ##

I've resorted to using 8 buttons now. In my opinion not an ideal solution but I can't use this function without being uncertain if the user will be unable click on an edge to resize.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to program a custom slider 1 Answer

SideScrolling Mouse Pointer Aim - Help 0 Answers

Camera movement causing UI Pointer Enter/Exit triggers to break? 0 Answers

How read Values from Memory, similar to Cheatengine? 0 Answers

On-Screen joystick using PointerEventData takes input from mouse drags and touch drags anywhere on screen 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges