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How read Values from Memory, similar to Cheatengine?
I have a pointer and some Offsets and i want to use that to get a Value from my Memory, like in a Programm called Cheatengine. As far as i know there are 2 Ways to do that:
Unsafe Code, but i think it is prohibited to use that in Unity
Marshalling, but to add the offsets i need to use IntPtr.Add, which is only available in .Net4 or higher and doesnt work in Unity
Are there any other ways to do that, or is there a way i can use unsafe code or .Net4 Code in Unity?
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