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Question by
davedev · Jun 23, 2014 at 09:52 PM ·
boundsbox collider
Create Box Collider from Imported Model Bounding Boxes?
I have an 3D model imported into Unity that has simple rectangular boxes placed around elements in the model as bounding boxes. How can I size, position, and rotate a box collider created with AddComponent to be exactly the same as the bounding boxes? The bounds properties seem to be axis aligned so won't work if the element is rotated in the model.
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