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Question by msh91 · Jan 23, 2019 at 01:48 AM · shadermobiledepth

Depth and Mobile (Z values.. right?)

I'm rendering multiple meshes created manually (Graphics.DrawMesh), and I'm trying to order them using the Z value.

I can get it to work on unity editor (windows platform here), but I can't get it to work on my android device; one of the cubes (my player) is always below other meshes (like the background).

My background Z value is at 0.4. I tried putting my player Z value at 1.0 and 0.0 - invisible in both cases.

p.s. I'm creating a 2d game so I don't actually need the Z values; I only use them for depth, to hopefully order the drawing of the objects. Or am I confusing something?

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