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Mobile alpha blended shader with UV rotation
I need to rotate UVs with some given speed on object with mobile alpha blended particle shader. Found some shaders here, but don't know how to implement those functions in mobile alpha blended shader. All I've could to make is this code — it rotates UVs fine but still looks like opaque diffuse shader, and I just don't know how to modify the code to make it look right.
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