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Outline Shader not working correctly on blender models
I've made a shader outline which works perfectly fine on models already made in Unity but models I import from blender have a weird all black side when applying the shader. I'm not sure why exactly this happens and would really like an explanation on how to fix it. Thanks!
[1]: /storage/temp/122021-wrong.png
normal.png
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wrong.png
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Please check if your material and shader are the same and the shader values are the same. If that is the case then put your shader code here.
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