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disabling shadow casting with SSE
hey folks, I'm making a lit particle shader with SSE which I have working, almost. The only issue I have is that I can't find a way of telling the shader to not cast shadows. Normally unity does this in the object and not material.
Does anyone know how I can go about this?
Thanks!
same post in the forum - http://forum.unity3d.com/threads/150908-turning-shadow-casting-off-with-SSE
Downvoted because you already posted this today and didn't link the posts to each other. $$anonymous$$any poxes upon you.
@Jessy So rather than explain this arbitrary rule to someone new, you decided to downvote his question and bury it? How helpful of you.
It's not arbitrary and it's not specific to this site. It's basic manners. Your comment shows that where you come from, nobody $$anonymous$$ches them. You should move.
OP, thanks for improving. Downvote deleted.
Answer by stiltskin · Sep 13, 2012 at 03:29 PM
Farfarer answered this in the forum:
"If there's a fallback shader, remove it. You might have to open the compiled shader and remove it (will be the second to last line saying Fallback "Some Shader or Other" - just delete the line )."
This actually worked, I dont understand why the fallback causes the shader to "Cast Shadows On" in the inspector. Or is it just an inspector misinformation and, the shader actually does not cast shadows just because its "Diffuse" fallback does?
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