Question by
AVAVT · Jan 08, 2019 at 10:22 PM ·
shadowslightmapping
[HDRP] Objects don't leave any "footprint" on the floor
Unity 2018.2.20, HDRP
Hi there, I'm trying to create an indoor scene illuminated mostly by indirect light from outside windows. But somehow I can't manage to have "indirect shadow" of objects on the floor:
As you can see, the chair, table, lamp etc doesn't cast any shadow. They all seem like they're floating above ground. For testing, I made the sofa dynamic, the dining table & chairs are static. Lightprobes are in place.
What am I doing wrong?
For reference, a result similar to this is what I'm trying for:
screenshot-2019-01-09-050930.png
(446.1 kB)
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