How can I prevent the pixels in my tilemap from moving, shaking randomly when the cam follows the character?,How can I prevent tilemap pixels from moving?
I created a tilemap by setting all the parameters in the best way, it doesn't even give me those empty dashes that sometimes it created. But I have not been able to solve this bug and I cannot find solutions, in practice when I move the character the cam follows it and when it follows it the pixels in the tilemap start to move randomly like shaking and mixing the whole tilemap, they are created lines of pixels in the mini squares 16x16 randomly, as if they were shaking or as to overlap. This problem is the fault of the cam because when I stopped making the character follow, the pixels no longer move. Does anyone have any idea what it can be and how to fix it? Please help I'm going crazy
,I created a tilemap on unity with the improved settings, it does not even give me the problem of empty dashes scattered around the tilemap, however I have not yet managed to avoid this bug of the pixels that move when the camera follows the character so the problem is due to the unity room. When my character moves and the cam follows him, the pixels start to dance in a strange way, like shaking. Can anyone help me please I'm going crazyalt text