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Question by edriclzw · Apr 17, 2018 at 03:44 PM · cameracamera-movementupdate functionshake

Camera Shake not working due to LateUpdate

So I'm using a LateUpdate for my camera follow function, and an Update for the camera shake function.

If I were to change the camera function to a FixedUpdate, the camera shake will work, however the camera will be jittery when my character moves at a certain speed., which I found using the LateUpdate function fixed that.

I don't know what is wrong and I can't seem to work around it, can anybody please help me? I want the camera to be smooth while still having the camera shake to happen.

This is the code that I am using;

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class cameraFollow : MonoBehaviour {

 public Transform target;

 public Vector3 offset;

 public bool bounds;

 public Vector3 minCamPos;
 public Vector3 maxCamPos;

 public float shakeTimer;
 public float shakeAmount;


 void Update ()
 {
     if (shakeTimer >= 0) 
     {
         Vector2 ShakePos = Random.insideUnitCircle * shakeAmount;

         transform.position = new Vector3 (transform.position.x + ShakePos.x, transform.position.y + ShakePos.y, transform.position.z);

         shakeTimer -= Time.deltaTime;
     }
 }


 void LateUpdate ()
 {
     transform.position = target.position + offset;

     if (bounds) 
     {
         transform.position = new Vector3 (Mathf.Clamp (transform.position.x, minCamPos.x, maxCamPos.x),
             Mathf.Clamp (transform.position.y, minCamPos.y, maxCamPos.y),
             Mathf.Clamp (transform.position.z, minCamPos.z, maxCamPos.z));
     }
 }

     
 public void ShakeCamera (float shakePwr, float shakeDur)
 {
     shakeAmount = shakePwr;
     shakeTimer = shakeDur;
 }

}

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