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Question by Dylanrey · Jan 07, 2019 at 08:24 PM · camera-movementbackgroundpixelcamera followparallax

Pixel Perfect Camera jittering in Parallax Background

Hi guys, I got a problem using the PixelPerfectCamera while using the background Parallax.

The background parallax are some Quads moving the offset.

sample code for Parallax -->

 void FixedUpdate() {
     parallax_X = (previousCamPos.x - cam.position.x);
     parallax_y = (previousCamPos.y - cam.position.y);

     offset.x = (parallax_X * - speedX);
     offset.y = (parallax_y * - speedY);

     //material.mainTextureOffset = offset;
     material.mainTextureOffset = PixelPerfectClamp(offset);
 }

 private Vector2 PixelPerfectClamp(Vector2 moveVector) {
     float pixelsPerUnit = 32f;
     Vector2 vectorInPixels = new Vector2 (
         Mathf.RoundToInt (moveVector.x * pixelsPerUnit)  / transform.localScale.x,
         Mathf.RoundToInt (moveVector.y * pixelsPerUnit)  / transform.localScale.y);
     return vectorInPixels / pixelsPerUnit;
 }


While the camera follow the Player like this -->

 void FixedUpdate () {

     float posX = Mathf.SmoothDamp(transform.position.x, target.position.x, ref velocity.x, smoothTimeX);
     float posY = Mathf.SmoothDamp(transform.position.y, target.position.y, ref velocity.y, smoothTimeY);

     Vector3 move = new Vector3 (posX, posY, transform.position.z);

     transform.position = PixelPerfectClamp (move);
 }

 private Vector3 PixelPerfectClamp(Vector3 moveVector) {
     Vector3 vectorInPixels = new Vector3 (
         Mathf.RoundToInt(moveVector.x * 32f),
         Mathf.RoundToInt(moveVector.y * 32f),
         -10f);
     return vectorInPixels / 32f;
 }

Without the PixelPerfectClamp all become super jittered! so at least this trick helped, but I still get the jittering... anyone has solved it? Thanks in advance!

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