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Question by Jason Hamilton · May 29, 2010 at 12:07 AM · shadermaterialreflectioncinema4d

reflective glass shader

hey, how do I go about making a shader (or downloading one) that would look like C4D's reflective material channel? like this: http://www.moddb.com/members/crazyeyes000/images/reflective-material.

thanks.

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Answer by spinaljack · May 29, 2010 at 01:05 AM

Reflections can be done with render to texture which is a pro feature. The new unity race game tutorial has some nice reflections in it if you wanted to extract some code from it.

Having actual reflections is expensive so a shiny material with a texture for reflection can be used for a nice, faked reflective surface. This is in indie unity as well.

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avatar image Jason Hamilton · May 29, 2010 at 06:34 AM 0
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thanks for thank!

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Answer by Thousand · Feb 25, 2013 at 03:34 PM

how about cubemap reflections with transparency in one shader? this would prevent a lot of questions...

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Answer by Venryx · Mar 07, 2013 at 04:14 AM

If you're looking for a glass shader with dynamic reflections, there's one on the Wiki: http://wiki.unity3d.com/index.php/SurfaceReflection

It requires Unity Pro, though.

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