- Home /
Cubemaps using the camera
Using the code sample in the docs: http://unity3d.com/support/documentation/ScriptReference/Camera.RenderToCubemap.html I have been able to create a reflective surface using a cube map generated from the camera.
The problem I have is that the reflection will always reflect only in one direction, not taking into account rotation or anything despite hardcoding the rotation value. Is there a way I can generate a cube map from the main player camera that takes into account the rotation of the camera (using the code from the link above)?
Your answer
Follow this Question
Related Questions
Changing the reflection cubemap of all materials? 1 Answer
How to use two reflection cameras in the same scene? 0 Answers
Different reflection cubemaps for different materials? 0 Answers
Is it possible to align the cubemap axes with the camera? 0 Answers
Reflection probes and legacy shaders? 0 Answers