IOException: Sharing Violation On Path...
Hi, I have this error that pops up after i build my application on Android but after it shows that the build was successful but with no apk; IOException: Sharing violation on path /Volumes/NO NAME/Android Games/Slippy 2D Game/Slippy/Temp/StagingArea/res/values/strings.xml System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.Xml.XmlTextWriter..ctor (System.String filename, System.Text.Encoding encoding) UnityEditor.AndroidXmlDocument.SaveAs (System.String path) UnityEditor.AndroidXmlDocument.Save () UnityEditor.Android.PostProcessor.Tasks.PrepareAPKResources.PatchStringsXml () UnityEditor.Android.PostProcessor.Tasks.PrepareAPKResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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