Unity built apk doesn't appear on one project only(Android-ads),Unity build doesn't appear, but it does appear for other projects? (Android, with ads ON)
,So, basically, I tried to build my game, but then I got a index to hex error. I found out the fix was deleting the duplicate .aar file. So I did that. Later, when I tried to build it however, unity says the build was succesfully built, but the .apk file doesn't appear. Later later, I looked it up online and appearantly a simple reinstallation of sdk or jdk will do it. So I do that and it still doesn't work. Later later later, I tried out building another project,(with ads on too) and that worked. Since it uses the same sdk and jdk files, I don't think it has to anything with that. I think it has something to do with .aar file, as both the original and duplicate .aar file disappeard after that. Does anyone know a fix for this, if not, is there a way to bring .aar file back?
Also, there is a error message when I built it. here it is: Error Text: FileNotFoundException: C:\Users\Yagız Selimoglu\Documents\a\Library\PackageCache\com.unity.ads@2.0.8\Editor\Resources\Android\builds\unity-ads.aar does not exist System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at :0) UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, System.Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:210) UnityEditor.Android.PostProcessor.Tasks.NativePlugins.ProcessPlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String pluginPath, System.String pluginTargetCPU) (at :0) UnityEditor.Android.PostProcessor.Tasks.NativePlugins.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) FileNotFoundException: C:\Users\Yagız Selimoglu\Documents\a\Library\PackageCache\com.unity.ads@2.0.8\Editor\Resources\Android\builds\unity-ads.aar does not exist System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at :0) UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, System.Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:210) UnityEditor.Android.PostProcessor.Tasks.NativePlugins.ProcessPlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String pluginPath, System.String pluginTargetCPU) (at :0) UnityEditor.Android.PostProcessor.Tasks.NativePlugins.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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