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Question by QuestionZ · Jan 02, 2019 at 01:11 AM · resolutiondeltadelta position

Drag speed different on resolutions

Hello, I am working 3d drag game. Character goes slow/fast x axis on different mobile phone resolutions.

For example: it goes really smooth & fast in 1920x1080 but its not like in 1080x720

As far as i know deltaposition are in pixels. Thats why it goes different speed in different resolutions. But I couldnt figured out how can i fix this.

Code;

   if (Input.touchCount == 1)
             {
                 Touch touch = Input.GetTouch(0);
 
                 if (touch.phase == TouchPhase.Moved)
                 {
                     Vector2 touchDeltaPosition = touch.deltaPosition;
                     TranslateBall(touchDeltaPosition, 0.3f);
                 }

 public void TranslateBall(Vector2 position, float translationSpeed)
 {
     transform.Translate(position.x * translationSpeed * Time.deltaTime, 0f, 0f);

}

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Answer by Snipe76 · Jan 02, 2019 at 03:53 PM

Here are few solutions that I could think of:

  1. Everything that is physics based should be used and calculated in FixedUpdate() function instead of Update().

  2. Try to calculate your own deltaPosition instead of using the built-in one:

        currentPosition.x = Input.GetTouch(0).position.x - pastPosition.x;
         
          currentPosition.y = Input.GetTouch(0).position.y - pastPosition.y;
         
          pastPosition = Input.GetTouch(0).position;
    
    
  3. Try using touch world space instead of deltaPosition.

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