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Question by
elisa_unity945 · Jun 28, 2018 at 10:42 PM ·
animationaudioproject settings
Default speaker mode reverting to Mono when changed to Raw?
Settings gets forced to Mono both when manually changing Project Settings > Audio > Default Speaker Mode to Raw in Editor and when scripting AudioSettings.Reset and setting config's speakerMode to AudioSpeakerMode.Raw. It happens in build.
Am I missing another settings that might have to be changed in order to allow for Raw mode?
(Using Unity version 2017.4.3f1)
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Answer by MrFuzzzy · Dec 12, 2019 at 12:45 PM
Raw seems to not be supported anymore. Is there a way to use it anyways?
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