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iOS audio video sync problem
Hey guys, I have a 3d model (fbx) with an animation that I need to loop with an audio file. I made an instance of the model in the hierarchy and added an audiosource to it, the animation is running using an animator component.
It works perfectly in the editor, but they appear to be out of sync when I run it from the iPad. I tried using an animation event, check if one of them is running and run the other, change the audio format/compression methods/animation frames etc. but they always seem off by at least one frame
Any suggestion will be greatly appreciated.
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