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Texture size for target iOS Version
Hi everybody, the maximum texture size for new devices is 2048x2048 and 1024x1024 for older ones. What if i have a 4096x4096 sprite (gets compressed to 2048x2048 in editor) and publish for ios devices since version 3.1.3?
Does this mean unity will compress all textures to 1024x1024 or will i get the highest resolution and the textures will be compressed to maximum size on the device?
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