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Multiple materials or texture
My artist sent me a 3D object that used multiple materials to color the model in solid colors, rather than using a texture. However I notice in Unity the model seems very high on the vertex count. If I recall correctly, I believe Unity is multiplying the vertex count for each material attached to the model?
So I wondered if it might be better to use a simple texture instead of the multiple materials — is there a general belief with Unity mobile development which approach is better?
Answer by Eric5h5 · Sep 09, 2012 at 05:00 PM
Yes, it would definitely be better to use a simple texture instead of multiple materials. Not just for mobile development.
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