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Question by evie________ · Jul 06, 2016 at 07:23 PM · c#materials

pink material in unity after scripted material change in c#

super beginner here, i looked through like a dozen threads & didnt really find anything as simple as the problem im having that i could get to work so i thought id post. heres the code i use

Material meat = Resources.Load ("materials/meat", typeof(Material)) as Material; gameObject.GetComponent().material = meat;

the material is clearly changing from the previous texture, but to a hot pink. kind of bare bones but i didnt want to dump my whole page of code. i dont get any errors in the console at any point in this process.

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Answer by Jessespike · Jul 06, 2016 at 08:25 PM

Does the folder path exist? ("Resources/materials")

Is there a meat material inside of "Resources/materials"?


Should read these pages if you haven't already:

https://docs.unity3d.com/ScriptReference/Resources.html

https://docs.unity3d.com/Manual/SpecialFolders.html


Also be sure to format pasted code with the 101010 button. As you can see, the code you pasted has been trimmed.

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avatar image evie________ · Jul 06, 2016 at 08:40 PM 0
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right, no resources folder. i figured i only needed to do that if i didnt want to specifically load the materials before assigning them. works perfectly now thanks!

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