Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by DrDoobie · Jan 08, 2018 at 07:44 PM · c#raycastmaterials

Change material on raycast hit?

Hello all! I was wondering how I'd go about changing an objects material when said object gets by the player's raycast. I already have a script on the player for raycasts, and a script on the object that can change the material, etc. Can anyone point me in the right direction?

Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hellium · Jan 08, 2018 at 08:25 PM 0
Share

Please, provide the 2 scripts if you want some help.

Basically, you just have to do the following :

 if( Physics.Raycast( ... ) )
 {
     $$anonymous$$aterialScript materialScript = hitInfo.transform.GetComponent<$$anonymous$$aterialScript>();
     if( materialScript != null )
         materialScript.Change$$anonymous$$aterial();
 }
avatar image DrDoobie Hellium · Jan 08, 2018 at 08:38 PM 0
Share

public float range; public Camera cam; public float damage;

 void Update ()
 {
     if(Input.GetButtonDown("Fire1"))
     {
         Shoot();
     }
 }

 void Shoot()
 {
     RaycastHit hit;
     if(Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, range));
     {
         hit.transform.GetComponent<TreeScript>();
         TreeScript tree = hit.transform.GetComponent<TreeScript>();
         if(tree != null)
         {
             tree.TakeDamage(damage);
         }
         hit.transform.GetComponent<StoneScript>();
         StoneScript stone = hit.transform.GetComponent<StoneScript>();
         if(stone != null)
         {
             stone.TakeDamage(damage);
         }
     }
 }
avatar image DrDoobie Hellium · Jan 08, 2018 at 08:38 PM 0
Share
 public $$anonymous$$aterial[] material;
 [HideInInspector] public Renderer rend;

 // Use this for initialization
 void Start () {
     rend = GetComponent<Renderer>();
     rend.enabled = true;
     rend.shared$$anonymous$$aterial = material[0];
 }

 // Update is called once per frame
 public void materialChange () {
     rend.shared$$anonymous$$aterial = material[1];
 }
avatar image DrDoobie Hellium · Jan 08, 2018 at 08:53 PM 0
Share

I tried what you said but to no avail.. no errors.. it just doesn't do anything. I tested with a debug log to see what wasn't working. The if physics != null thing is working, but it's not properly carrying out the materialChange function. Any ideas?

avatar image Hellium DrDoobie · Jan 08, 2018 at 09:33 PM 0
Share

The materialController must be attached to the gameobject with the Rigidbody (or Collider, I can't remember). Otherwise, you will have to call GetComponentInChildren or GetComponentInParent

Show more comments
Show more comments

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by raincrowgames · Jan 10, 2018 at 12:04 AM

 void callChangeMat()
 {
     RaycastHit hit = new RaycastHit ();
     Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     if (Physics.Raycast (ray, out hit, 5000)) {
         if (hit.transform.tag == "you can add the tag here if need be") {

             //make sure the change matereial script is attached to the object hit.
             //make sure the ChangeMatFunction is set to public
             hit.transform.GetComponent<yourScriptName> ().ChangeMatFunction ();
         }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by KittenSnipes · Jan 10, 2018 at 12:13 AM

@DrDoobie

So I tested these scripts and got a good output so hopefully you can adjust it to your needs.

First the shoot script:

 public float range = 50;
         public Camera cam;
         public float damage;
         public GameObject shotHitParticle;
     
         void Update()
         {
             if (Input.GetButtonDown("Fire1"))
             {
                 GunShot();
             }
         }
     
         void GunShot()
         {
             RaycastHit hit;
             if (Physics.Raycast(cam.transform.position, cam.transform.forward, out hit, range))
             {
                 // The farm components are what I named the material change script
                 // So remember to replace that part of the script with the name of
                 // your second script.
                 if (hit.collider.GetComponent<Farm>() != null)
                 {
                     hit.collider.GetComponent<Farm>().materialChange(hit.collider.GetComponent<Renderer>());

                     Instantiate(shotHitParticle, hit.point, hit.collider.transform.rotation);
                 }
             }
         }


The Color Change Script:

     public Material[] material;
     [HideInInspector] public Renderer rend;
     
     // Use this for initialization
     void Start()
     {
         rend = GetComponent<Renderer>();
         rend.enabled = true;
         rend.material = material[0];
     }
 
     // Update is called once per frame
     public void materialChange(Renderer render)
     {
         render.material = material[1];
     }


If you find a problem feel free to comment :D

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

438 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I can't get Physic.Raycast to work,My Physics.Raycast don't work 0 Answers

Inconsistent Jump Heights 1 Answer

Make a Raycast pass through a layer? 0 Answers

Raycast info and Error 1 Answer

LineRenderer Raycast Gun Bug 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges