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Question by sir_ver · Dec 16, 2018 at 10:03 AM · collidertriggerplayerenemybullet

Trigger is not detecting tag

That's my code:

 void OnTriggerEnter(Collider col)
 {
 
         Debug.Log(col.gameObject.tag);
     if (col.gameObject.CompareTag("player"))
     {
         Debug.Log("Player died");
         agent.setTrueIfHitPlayer();
         instance.player.SetActive(false);
         agent.AIHitThePlayer();
         //Destroy(instance.player, 1);
         
     }
     else
     {
         agent.setFalseIfHitPlayer();
     }
    
 }

This code is in the bullet object. And it checks if the bullet touched the player. The shooter is the enemy. I have set the tags to the parent obejct. This debug: Debug.Log(col.gameObject.tag); detects all objects but not the player tag. I don't know what I'm doing wrong. Is it because it is a prefab. And I also ticked the trigger to active in the collider of the bullet. The player is not a trigger.

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avatar image sir_ver · Dec 16, 2018 at 10:04 AM 0
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It goes in the trigger function but not in the if statement, because it can't detect the player tag.

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Answer by Vega4Life · Dec 16, 2018 at 02:57 PM

You need to have a rigidbody on one of those objects. Slap one on the bullet and untick use gravity.

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Answer by icecold043 · May 04, 2020 at 12:48 PM

Yep! Vega4Life is right, add a Rigidbody, set it to kinematic and collision detection to continous It should work fine!

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