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Question by Brakoh · Feb 22, 2017 at 08:31 AM · colliderplayerphotonbullet

Bullet collider disabled with player

hi i'm scripting an online fps game with photon view cloud hosting but i don't know how to disable bullet collision only on my own character considering that the other players characters are clone of the first one with different istance

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Answer by ChristianSimon · Mar 06, 2017 at 10:12 AM

Hi,

I guess that you are using PhotonNetwork.Instantiate(...) for instantiating a projectile. In this case you can use the PhotonView's isMine property and Unity's OnCollisionEnter callback. this can look like this:

 public void OnCollisionEnter(Collision collision)
 {
     PhotonView pView = collision.gameObject.GetComponent<PhotonView>();
 
     if (pView == null)
     {
         return;
     }
 
     // If you are using tags add a condition for that as well
 
     if (pView.isMine) 
     {
         return;
     }
     else
     {
         // Do damage
     }
 }
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