- Home /
PiXYZ plugin 2018.3.1.r4 not working in build.
I am using latest PiXYZ plugin (2018.3.1.r4) on latest version on Unity (Unity 2018.3.0f2 (64-bit) on a system with PiXYZ licence. I simply imported package and built the ImportOnPlay scene. The scene is working fine in Unity, but in build it is not importing any model. Also, when I imported the package, I got this error:
The method or operation is not implemented. System.Environment.FailFast (System.String message)
Sceenshot has been attached.
you should contact PiXYZ support, they have the responsibility to keep their stuff working, or have a documentation admit what version they currently support.
They have pathetic support service. They never reply
that's a pity, but it's their product. either use it with a unity Version that works, try getting a reply, get your money back and don't use it...
I don't see where the community can help here, other than downloading that plugin, hope for not being dlls and try to bypass that not implemented method.
Answer by Kmeier · Jan 16, 2019 at 04:42 AM
I'm getting this exact error as well using 2018.3.1f1 using a completely different plugin. (Pro Radar) Other dll's work fine, but this one specific .dll throws these errors every time something reloads.
When swapping the unity project to the .NET 3.5 scripting runtime, the errors no longer show up. Using that as a base I figured maybe I could get the DLL to be recompiled targeting 4.x, but Unity doesn't seem to support editor plugins targeting 4.x...
I wish I could give more information, but that's all I got.
Answer by Archigesture · Aug 14, 2019 at 09:49 PM
I have this exact issue in Unity 2018.4.3.1 and using PiXYZ dll, when I uninstall the package error goes away.
Your answer
Follow this Question
Related Questions
How to link to scripts in the Package Manager when building a dll. 0 Answers
Cloud Speech-to-Text Speech Recognition Isuue 0 Answers
Is there some plugin for Mediapipe? 0 Answers
Plugins, like Perlin noise, in the Unity indie 1 Answer
Is there documentation of the Unity3D data structures for use in native plugins 0 Answers