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               Question by 
               Teknoman117 · Aug 10, 2012 at 08:19 PM · 
                pluginsdocumentationphysx  
              
 
              Is there documentation of the Unity3D data structures for use in native plugins
There is functionality in some of the libraries Unity3D uses that a front end is not provided for by default. Specifically, I am looking at PhysX, and some of the more advanced functions it offers. There is obviously a lot of data structures that unity provides, just look at the whole scripting reference. Is there any documentation about how to read/write these structures from a native plugin?
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