I need a completely stationary camera for my VR game
I'm making a game in VR for the Oculus Rift, it might sound strange but for certain parts of the game I need to make it so when you turn your head the camera in the game doesn't move and stays completely straight. So basically I want the camera to stay completely stationary without rotating at all. Any help would be appreciated. Thanks.
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Answer by UnityCoach · Dec 14, 2018 at 12:39 AM
You want to look at XRDevice.DisableAutoXRCameraTracking
I touched on this in this course.
Hey! sorry for the late reply. I won't be able to try this right now but I will tomorrow. Thanks so much for the answer as, this is a huge part in my game.