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Question by Cbjfan1 · Aug 24, 2012 at 02:09 AM · playernetworkviewmulti

Network view not attached

Sorry for the noobish question, but I am making a simple multiplayer game were you can roam around, using the networking example from the Unity website. I put in my spawnplayer prefab, but I can't move him. It comes up with

MissingComponentException: There is no 'NetworkView' attached to the "Apleyer(Clone)" game object, but a script is trying to access it. You probably need to add a NetworkView to the game object "Apleyer(Clone)". Or your script needs to check if the component is attached before using it. UnityEngine.NetworkView.get_viewID () (at C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Editor/Networking.cs:299) UnityEngine.NetworkView.get_isMine () (at C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Editor/Networking.cs:309) FPSInputController.Update () (at Assets/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.js:10)

Is there some sort of script I am missing?

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