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Question by lesenfantterribles · Feb 25, 2012 at 03:13 AM · playerfpsdirectioncontrolview

Directing players view in FPS, showing things of interest

Hello, I'm sure there must be a question with this but couldnt find anything...

In my fps I want to direct the players view, to them something of interest or animated hands opening a door etc...

So the player to hits a trigger then control is taken away then after an animation control is returned back to the player...

I thought of having different scene and triggering between player controlled scene and a scene only made for cutscene's but that doesnt seem like the most efficient way of doing it...

any thoughts?

Thanks!!

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