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This question was closed Mar 21, 2016 at 02:15 PM by mnmwert for the following reason:

I figured out the problem

avatar image
0
Question by mnmwert · Mar 18, 2016 at 12:20 PM · playerdirectionmotionstopping

How do I make my player stop moving when I release the button that I am pressing?

I'm writing a script in which my player moves from left to right using the right/left arrow keys. My problem is that my character will not stop moving once I let go of the arrow. I am new to coding so Can you please explain simply. Here is my script (C#): using UnityEngine; using System.Collections; using System;

public class mover : MonoBehaviour { public float moveSpeed; private float position = 0;

 // Use this for initialization
 void Start()
 {
     
 }
   
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.RightArrow))
     {
         GetComponent<Rigidbody2D>().velocity = new Vector2(+moveSpeed, GetComponent<Rigidbody2D>().velocity.y);
     }
     if (Input.GetKey(KeyCode.LeftArrow))
     {
         GetComponent<Rigidbody2D>().velocity = new Vector2(-moveSpeed, GetComponent<Rigidbody2D>().velocity.y);
     } 



 }

   
 }


 
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avatar image mnmwert · Mar 17, 2016 at 05:11 PM 0
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I've figured out how make my player stop moving but it will only go left now. Here is the script I added:

public float noSpeed;

//the next piece of code is at the end

else { GetComponent().velocity = new Vector2(noSpeed, GetComponent().velocity.y); }

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