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Question by Tathorpe89 · Jul 07, 2014 at 06:42 AM · terraindestroyclick

Stop deletion of the terrain object using Destroy.

I'm using

                         RaycastHit vHit = new RaycastHit();
                         Ray vRay = camera.ScreenPointToRay(Input.mousePosition);
                         if(Physics.Raycast(vRay,out vHit,50))
                         {
                             Debug.Log(vHit.collider.name+" deleted.");
                             Destroy(vHit.collider.gameObject);
                         }



to delete objects in game and it works fine until you miss the object and delete the terrain, and fall to your doom.

Is there a smarter way of filtering out the terrain object than just throwing in an extra if statement checking for the name at every click?

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avatar image Tathorpe89 · Jul 07, 2014 at 05:38 AM 0
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Sorry about that, new here.

avatar image Tathorpe89 · Jul 07, 2014 at 06:25 AM 0
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I seem to have found an answer relating to tagging. Is comparing tags the best way?

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Answer by Kiwasi · Jul 07, 2014 at 07:50 AM

Several ways to do it.

Tagging is probably the easiest to implement, simply use an if to check if the tag is the terrain. Trouble is you still calculated a RayCast against a mesh collider, which is kind of expensive

Using a layer mask to specify layers to ignore is likely the more efficient solution. Check out the documentation here and here.

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avatar image Tathorpe89 · Jul 07, 2014 at 04:19 PM 0
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Brilliant, thanks!

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