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Question by Brum · Mar 21, 2013 at 11:53 PM · timershooting

Cannot convert `lambda expression' to non-delegate type `bool'

So i have this code that shoots bullets, but now i want to add a timer so the player can't spam that much bullits.

 public class Shooting : MonoBehaviour {
 
 public float speed = 20f;
 public Rigidbody  projectile;
 float timer = 0f;    
         
     
     void Update () 
     {
     if (Input.GetButton("Fire1"))
         {
             if (timer <= 1)
             {
         //Timer Ini
         timer = 5;
         //Shooting
         Rigidbody clone;
         clone = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
         clone.velocity = transform.TransformDirection(Vector3.forward * speed);
             }
         }
     if (timer => 4)
         {
             timer =-1;
         }
     }
 }

this is what i did, could anyone tell me how to correct this, or how to do it the right way, i'm pretty new :)

Thanks in advance!

Bram.

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Answer by whebert · Mar 22, 2013 at 12:27 AM

Change line 22 to

 if (timer >= 4)

The '=>' is used for lambdas (anonymous functions) in C#.

With respect to your timer, if your timer is supposed to be in seconds, you might want to use Time.deltaTime to count down with. Something like:

 if (Input.GetButton("Fire1") && timer <= 0)
 {
 //Timer Ini
 timer = 5;
 //Shooting
 Rigidbody clone;
 clone = Instantiate(projectile, transform.position,transform.rotation) as Rigidbody;
 clone.velocity = transform.TransformDirection(Vector3.forward * speed);
 }
     
 // Always have timer counting down
 timer -= Time.deltaTime;

 
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avatar image Brum · Mar 22, 2013 at 06:30 AM 0
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Thank you very much!

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