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Question by piter00999 · Nov 27, 2018 at 05:34 PM · androidgraphicsartifacts

Graphical artifacts

Hello everyone it's first time when I was working on game for android and encountered this problem which occurs as graphic artifacts only on android build on desktop everything works ok, I tried several things to solve this:

  • set every material to use default Unity shader

  • disabled multi threaded rendering

  • force unity to use ogl 2.0 on android

  • main camera has static color as background

  • tried setting several rendering paths on camera (currently set to forward)

  • disabled occlusion culling on camera

But still without luck. Also logs from android are clear from any errors. Maybe someone encountered this before?

alt text

glitches.png (135.8 kB)
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Answer by piter00999 · Dec 08, 2018 at 03:24 PM

Okay finally found an issue, it was enabled instancing on my custom shader which wasn't really prepared to work with instancing, funny thing is on pc everything was working ok: no graphical glitches and reduced batches count. However on android everything was messed up just like on screenshot.

Finally solution:

added support in my custom shader for gpu instancing -> https://docs.unity3d.com/550/Documentation/Manual/GPUInstancing.html

In my shader I added things like

 UNITY_SETUP_INSTANCE_ID (v);
 UNITY_TRANSFER_INSTANCE_ID (v, data)

in vertex part and in surface/fragment part just that single line on top

 UNITY_SETUP_INSTANCE_ID(IN);

Also in structure that is passed from vertex to fragment I added

 UNITY_VERTEX_INPUT_INSTANCE_ID

as another variable. And last thing added

 #pragma multi_compile_instancing

Under CPROGRAM line so now shader supports both instancing enabled and disabled.

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