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Question by Favega89 · Aug 12, 2016 at 09:44 AM · uimultiplayer-networkingscene-changeleaderboard

Try to show a string on textfield

Hi guys , im trying to make a leaderboard for my multiplayer game but havent success yet. I have a scene number one where the user writes their name on a textfield and i put it on a string when he clicks the start button. In the scene number 2 (the game scene) i call the string that contains the user name and put it on a new string in new scene, i think that work preety good. Then I’ve added the GameObject with the name to a List to work it to start to order my leaderboard. I was watching the players inspector , and only the localplayer names is right , the other players (clones) have no name there, and that makes sense , because the local list only refresh the local and sychronized variables i think. So far so good The problem appears after compiling the game, once I run the compiled version, the name who gets passed through the rooms via a persistent object, does not get displayed. So, when the game is ran through Unity everything works fine, but not in the compiled version.

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avatar image Favega89 · Aug 12, 2016 at 04:44 AM 0
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it seems like the object that carries the string through the scenes is not working properly in the compiled version..

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