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animator timers
noob question but basically i have a couple of blend trees in the same layer for armors and i switch between them with transitions, the problem is that when i switch between them the animation timer starts from the beggining and since that animation overlaps your body (which has its own controler) in game the moment you change armor the animator state loses its sync with the body and it looks terrible, so is there a way to make every blend tree in an animatior layer have an active timer so if i switch between them they dont lose sync?
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