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Question by Giusort · Mar 10, 2017 at 02:08 PM · animationmovementanimatortimemodel

Animator & movements

Hi! I have to animate an fbx model with embedded animations (walk, eat, etc.). I'm using the animator as in picture, setting transition times, but I need also to move models in the scene and I'm using properly transform.localPosition.

There is a way to embed movement directly in the animator?

Thank you!

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Answer by theANMATOR2b · Mar 13, 2017 at 12:50 PM

There is a way to embed movement directly in the animator?

Have you looked into 'Author root motion' in the documentation?

Or - Since it seems to be relatively simple movement, why not just parent the model to an empty game object and move that game object with the built in animation system?

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