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Question by teknochaos · Feb 10, 2021 at 07:30 PM · animationmovementanimatorgamepad

Twin-Stick Movement

Hi, I'm making twin-stick combat game. The character can move seperatly from where he is looking. But the problem is I cannot play properly animation. For animation I use 2 axis blend tree.. (0,1) is for forward (0,-1) for backwards (1,0) for right (-1,0) for left. I want to rotate left stick's vector relative to right stick's. But I couldn't find any way. Thanks in advance. alt text

ps4-1.png (104.1 kB)
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Answer by teknochaos · Feb 10, 2021 at 10:28 PM

So, What did I is simpy this:

 Vector3 vec = transform.forward * movementVector.x + transform.right * movementVector.y;

movementVector is just vector I get from left joystick. And transform is charcater's. When I get the Vector3, I just simply assign my animator float values.


Update: So, I came across a video from Jason Weimann (video link). And he uses some method. The method is Vector3.Dot and it does exactly what I want to do. If you want to make twin-stick movement system like me. I recommend you to watch video.

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