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How to force Unity to use selected rendering path
Is it possible to force Unity to use rendering path selected on camera without fallbacks?
Is it possible to visualize particular rendering path used for different objects? It would be interesting to see where exactly the fallback was used.
For example I have a semi-transparent surface shader. I want to test it using different rendering paths, but Unity applies fallback and I still can see transparency in Deferred mode.
Answer by icepro · Jun 15, 2017 at 08:25 PM
As an option Graphics Emulation can be used.
Scene tab has a drop down menu with different visualization modes. One of them is Rendering Path.
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