- Home /
 
 
               Question by 
               BossaStudio · Nov 22, 2018 at 11:46 AM · 
                renderingdeferred renderingforward rendering  
              
 
              Deferred/Forward confusion in viewport
If I have Edit > Project Settings > Graphics > all 3 tiers set to Deferred I can not choose any of the deferred passes in the Scene view But if it is set to Use Defaults I can. Am I missing something on how deferred works compared to the old type and how forward is performing or is this a bug? In which case, which is which?
 
                 
                viewportdeferred.png 
                (6.8 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Help understanding transparency in Deferred Rendering? 0 Answers
SteamVR + Deferred Lighting = Mirroring has a black screen and tracking losses 1 Answer
How to force Unity to use selected rendering path 1 Answer
[SOLVED] Forward Rendering is messed up 0 Answers
How do I use the Global Fog image effect for deferred rendering in unity 2018+ 1 Answer