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Crash with AppendBuffer and DrawProcedural
Hi there,
Unity is crashing every time I try to append to an AppendBuffer in pixel shader when I draw something with Graphics.DrawProcedural, but it always works when I use Graphics.Blit...
I double-checked my code thousand times and I start to believe that this might be a glitch from Unity, could anyone tell me if they are experiencing this glitch too ?
Best regards, Mat.
Comment
I made a small project for others to try if they are experiencing it too:
https://drive.google.com/file/d/0Bxgtp25peHZOaXdOU1hkRmtBNk0/view?usp=sharing