Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by anthonyjreavis · Oct 25, 2016 at 05:11 PM · rotationtransformvector3quaternions

How can I turn my cube object to the direction it is traveling?

I have tried many different options with Quaternions and what not, but all I want is for my cube to face the way it is sliding. It can't be this hard...

This is the move function I have in place:

private void FixedUpdate () { // Adjust the rigidbodies position and orientation in FixedUpdate. Move ();

 }


 private void Move()
 {
     // Move the character with vectors
     Vector3 movement = transform.forward * cube_VerticalMovement * cube_Speed *Time.deltaTime;
     Vector3 movement2 = transform.right * cube_HorizontalMovement * cube_Speed *Time.deltaTime;
     Vector3 MoveVector = movement + movement2;

     cube_Rigidbody.MovePosition (cube_Rigidbody.position + MoveVector);

     // Turn the character in the direction of movement

 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image andzq · Oct 25, 2016 at 05:47 PM 0
Share
 transform.LookAt($$anonymous$$oveVector);

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by anthonyjreavis · Oct 26, 2016 at 05:46 AM

Thanks. I did that and it set the forward vector into the ground for some reason.This in turn kills the movement code I have in place. Still working on it.alt text

alt text


untitled1.png (273.2 kB)
untitled2.png (270.6 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Rotating a Vector direction by another Vector direction in one axis 1 Answer

Instant Transform.Rotate? 1 Answer

Rigidbody spins out of control when colliding into corner 0 Answers

Unity - Rotation Stutter Problem 0 Answers

Setting Up Vector and Still Rotating the Character 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges