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Question by Major · Jun 14, 2015 at 10:02 PM · rotationtransformvector3characterrotate

Setting Up Vector and Still Rotating the Character

I want to set the up vector of my character to match the terrain below, but I also need to be able to rotate it along the local y axis with the mouse, ie a first person controller. I can set the up vector fine, but I don't know how to rotate the character with the mouse at the same time.

The code that I am using is pretty simple: transform.up = rotations; where rotations is a vector3 direction. Currently I rotate my character using the Rotate method and doing so in local space. Any help would be appreciated!

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avatar image maccabbe · Jun 14, 2015 at 10:10 PM 0
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Seems like you want to use Transform.LookAt since you can input a point to look at as well as the up direction.

http://docs.unity3d.com/ScriptReference/Transform.LookAt.html

avatar image Major · Jun 15, 2015 at 03:32 AM 0
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@maccabbe lookat won't really work because rotations is not a location but a direction.

avatar image maccabbe · Jun 15, 2015 at 04:04 AM 0
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Why can't you use Transform.LookAt(transform.position+direction, up) ?

avatar image Major · Jun 15, 2015 at 09:50 PM 0
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@maccabbe it sorta works, the player ends up being rotated to be tangent to my object. Also I am unable to rotate the player with this method. Also LookAt has the problem of flipping the player around whenever it reaches a certain points, if it was using transform.up or vector3.up, when it reaches complete vertical along the up vector.

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Answer by Maethorion · Jun 17, 2015 at 06:27 AM

You could try to rotate the character by using transform.RotateAround.

In update, after setting the characters up vector, just call:

transform.RotateAround(transform.position, transform.up, rotation Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime);

where rotationSpeed can be used to define the turning speed.

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