Question by
Saiaku · Feb 28, 2020 at 05:41 PM ·
shaderpipelinedepth-buffer
Depth Masking (fake holes) in HDRP ?
I can't find any information on the subject that actually works in HDRP (latest version). How is this supposed to be done in HDRP? Like masking the inside space of a boat in water, or making fake holes depending on render orders. I know that HDRP is still WIP, but surely it's possible?
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Answer by Ph9214 · Apr 09, 2020 at 07:33 PM
Ive tried the normal method from SRP, but you can only see the camera background color, no geometry.
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