Question by
miguelSantirso · Dec 30, 2018 at 08:24 AM ·
shaderrenderingpipelineoutline
Per-object outline effect in LWRP
I want to have an outline effect for my objects in a project using the lightweight render pipeline.
To do so, I have added a custom pass to the pipeline but I see that my pass is ran after all the objects have finished the previous one, and the effect does not look how I would like. See the image below:
Any hints on how to achieve the effect in LWRP?
outline-problem.png
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