Question by
Harryliu · Jan 31, 2016 at 02:24 PM ·
camerauicanvasresolutionscreenspace
Sprite in Canvas not projected correctly in Maximum playmode
This sprite I made lines up right with the canvas in the editor and in the preview window. But in Maximum play mode the sprite is "lifted" off the ground - the position is nor right. I don't know what caused nor do I know how to fix it - so any help will be appreciated. Thanks.
(Canvas render mode is set to Screen Space - Camera.)
unity-snapshot-2.png
(253.6 kB)
unity-snapshot-1.png
(436.7 kB)
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