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Question by Pong · Aug 16, 2011 at 08:10 AM · animationresolutionguitextureresize

how to size the guitexture which with animation on it in different resolutions?

I have a gui texture that with an animation on it. When I am using iphone device, it is fine. On andriod, as there is so many resolution size. So I want to resize the gui texture automatically. but the animation is having a problem after resize. How can I fix it?

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Answer by BAIZOR · Nov 03, 2013 at 01:34 PM

Hello! I am thinking you can create curve via script, and change GUITexture scale. For example:

 float fromX = 0, toX = 1, fromY = 0, toY = 1.2f, animationDuration = 1; 
 // duration is in seconds

 AnimationCurve curveX = AnimationCurve.Linear(0, fromX, animationDuration, toX);
 AnimationCurve curveY = AnimationCurve.Linear(0, fromY, animationDuration, toY);
 AnimationClip clip = new AnimationClip();
 clip.name = "Resize";
 
 clip.SetCurve("", typeof(Transform), "localScale.x", curveX);
 clip.SetCurve("", typeof(Transform), "localScale.y", curveY);
 animation.AddClip(clip, clip.name);
 animation.Play(clip.name);

More info you may find here

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