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Question by straydogstrut · Apr 18, 2010 at 06:08 PM · resolutionscaleguitextureguitextongui

Scale menu to fit webplayer with fullscreen on/off

I've probably gone about my GUI the wrong way, I don't know.

I'm using some guiText for my titles, a guiTexture for the background, and OnGUI() to create my buttons. In fullscreen mode everything lines up fine and my intention is that users will play the webplayer in fullscreen, but when not in fullscreen everything gets bunched up.

As far as I know, i've done things in a resolution independent approach: I've used screen co-ordinates and scale set to 0 for my guiTexture, and screen co-ordinates and pixel correct for my guiText. The code i'm using to draw my buttons is as follows (areaWidth and areaHeight are set to 200):

var click : AudioClip; var menuSkin : GUISkin; var areaWidth : float; var areaHeight : float;

function OnGUI () {

 GUI.skin = menuSkin;

 var ScreenX = ((Screen.width * 0.25) - (areaWidth * 0.5));
 var ScreenY = ((Screen.height * 0.5) - (areaHeight * 0.5));

 GUILayout.BeginArea(Rect(ScreenX, ScreenY, areaWidth, areaHeight));

 if(GUILayout.Button("Level One")){

     OpenLevel("instructions");
 }

 if(captionsPlayed){
     if(GUILayout.Button("Level Two")){

         OpenLevel("instructions");
     }
 }

 if(visualsPlayed){
     if(GUILayout.Button("Level Three")){

         OpenLevel("instructions");
     }
 }

 if(GUILayout.Button("Quit")){
     Application.Quit();
     print("This button works!");
 }

 GUILayout.EndArea();

}

function OpenLevel(level : String){ audio.PlayOneShot(click); yield WaitForSeconds(0.35); Application.LoadLevel(level);

}

@script RequireComponent (AudioSource)

If someone could clarify how I should be doing this i'd be very grateful. Many thanks.

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avatar image landon912 · Aug 25, 2012 at 03:14 PM 0
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Been trying to do this too I'll let you know if I find something.

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